Evaluasi Desain Antarmuka Boardgame Ludo sebagai Edukasi Pembelajaran siswa SD Negeri 3 Ngabeyan

Authors

  • Rangga Hutama Putra STMIK Amikom Surakarta
  • Yudhistira Eka Prasetya STMIK Amikom Surakarta
  • Fajar As Shidik STMIK Amikom Surakarta
  • Muhammad Setiyawan STMIK Amikom Surakarta

Keywords:

Game Edukasi, Digital, Ludo, Permainan, Belajar, Pengetahuan

Abstract

The Educational Ludo game is an innovation of the traditional ludo game which was developed specifically to support the learning process of elementary school (SD) students in a fun and interactive way. Different from regular ludo, this game combines elements of education with entertainment, allowing students to study subjects such as Indonesian, Natural Sciences (IPA), Information and Communication Technology (ICT), and Mathematics. In each turn, players are faced with a challenge or question related to one of the four subjects. In this way, students not only compete to win the game, but also enrich their knowledge through a dynamic and rewarding gaming experience. This game is an effective learning tool, making the learning process more interesting and easy to understand.

Keywords: Educational Games, Digital, Ludo, Games, Learning, Knowledge.

Published

2024-12-14