Perancangan Antarmuka Board Game Ular Tangga Sebagai Media Edukasi Literasi Untuk Siswa Sekolah Dasar Negeri 1 Daleman

Authors

  • arum vilia putri STMIK Amikom Surakarta
  • Nirmala Maharani STMIK Amikom Surakarta
  • Muhammad Setiyawan STMIK Amikom Surakarta

Keywords:

Board Game, Ular Tangga, Literacy Education, Antarmuka Design, Digital

Abstract

Ular Tangga is a classic board game that is well-known for its straightforward rules and captivating gameplay. In order to provide students at SD Negeri 1 Daleman with an instructional literacy tool, this study intends to alter the Ular Tangga interface's design. Redesigning and implementing new game features with instructional content that is especially suited to improving reading skills is part of the research methodology. The effectiveness of the adapted board game in fostering literacy is assessed through user testing and feedback. The findings show that learning outcomes and student engagement have significantly improved. The study's result emphasizes how educational content may be included into classic games to produce a powerful learning tool. For young kids, this modified Ular Tangga might be an inventive method of teaching reading that makes learning fun and productive.

Published

2024-12-16