Interactive Learning Game of Augmented Reality-Based Human Digestive System Using MDA Framework Method

Authors

  • Hilmaya Sophia Universitas Darussalam Gontor
  • Faisal Reza Pradhana Universitas Darussalam Gontor
  • Dihin Muriyatmoko Universitas Darussalam Gontor

Keywords:

Augmented Reality, Game Edukasi, Sistem Pencernaan, MDA Framework

Abstract

This research aims to develop an interactive learning game about the human digestive system using Augmented Reality (AR) and the MDA (Mechanics, Dynamics, Aesthetics) framework. In the context of education, especially at the secondary school level, the integration of AR technology is expected to increase student engagement and understanding of complex material. This research identifies the challenges faced by teachers in delivering effective science education, especially due to limited resources. The methodology used follows the software development life cycle (SDLC), which includes requirements analysis, design, implementation, verification, and testing. The game was designed specifically for grade 8 and 9 students at MTs Al-Kautsar, to provide an interactive learning experience through 3D visualization and quizzes. Test results showed a high level of satisfaction among users and educators, as well as plans for ongoing maintenance and improvement based on feedback. This research confirms that the use of AR in education, particularly in biology teaching, can be a significant innovation to improve the teaching and learning process.

Author Biographies

Faisal Reza Pradhana, Universitas Darussalam Gontor

This research aims to develop an interactive learning game about the human digestive system using Augmented Reality (AR) and the MDA (Mechanics, Dynamics, Aesthetics) framework. In the context of education, especially at the secondary school level, the integration of AR technology is expected to increase student engagement and understanding of complex material. This research identifies the challenges faced by teachers in delivering effective science education, especially due to limited resources. The methodology used follows the software development life cycle (SDLC), which includes requirements analysis, design, implementation, verification, and testing. The game was designed specifically for grade 8 and 9 students at MTs Al-Kautsar, to provide an interactive learning experience through 3D visualization and quizzes. Test results showed a high level of satisfaction among users and educators, as well as plans for ongoing maintenance and improvement based on feedback. This research confirms that the use of AR in education, particularly in biology teaching, can be a significant innovation to improve the teaching and learning process.

Dihin Muriyatmoko, Universitas Darussalam Gontor

This research aims to develop an interactive learning game about the human digestive system using Augmented Reality (AR) and the MDA (Mechanics, Dynamics, Aesthetics) framework. In the context of education, especially at the secondary school level, the integration of AR technology is expected to increase student engagement and understanding of complex material. This research identifies the challenges faced by teachers in delivering effective science education, especially due to limited resources. The methodology used follows the software development life cycle (SDLC), which includes requirements analysis, design, implementation, verification, and testing. The game was designed specifically for grade 8 and 9 students at MTs Al-Kautsar, to provide an interactive learning experience through 3D visualization and quizzes. Test results showed a high level of satisfaction among users and educators, as well as plans for ongoing maintenance and improvement based on feedback. This research confirms that the use of AR in education, particularly in biology teaching, can be a significant innovation to improve the teaching and learning process.

Published

2024-12-14