Indonesia

Authors

  • Fyananda Hadikusuma Amikom Surakarta
  • Akhyar Mubarok
  • Bernardino Realino Galih Mahardika
  • Muhammad Setiyawan

Keywords:

Educational board game, interactive learning, natural and social sciences, elementary school

Abstract

Interactive game-based learning is an effective strategy to increase motivation and understanding of elementary school students. This study aims to design, implement, and evaluate the SAINSTARA Board Game as a learning medium for Natural and Social Sciences (IPAS) for fourth-grade students of SD Angkasa Lanud Adi Soemarmo. The methods used include needs observation, curriculum-based game design, classroom implementation, and evaluation using questionnaires. This board game is designed to be played by 4 players with a dice-based mechanism, challenge squares, bonus cards, and obstacle cards that contain IPAS materials such as living things, body organ systems, forces and motion, energy, and changes in the state of objects. This study indicates that SAINSTARA is an effective solution as an interactive learning medium that is fun and relevant to the elementary school curriculum.



Published

2026-01-30