Pengembangan Multimedia Interaktif Pembelajaran Matematika Menggunakan Metode Design Thinking
Mathematics Learning Innovation through Interactive Multimedia Based on the Snakes and Ladders Game using the Design Thinking Method
Keywords:
Design Thinking, multimedia interaktif, Pembelajaran Matematika, Ular Tangga, pengujian kegunaanAbstract
This study presents an educational interactive game in the form of a snake and ladder board, designed to reinforce students' understanding of mathematical concepts. Players roll a die and answer subject-related questions on each square they land on, except for squares marked by snake heads. If a player answers correctly, they keep their points; otherwise, they move back two spaces. On ladder squares, correct answers provide bonus points, while incorrect answers allow movement without extra points. The game includes a score feature to assess students’ comprehension at the end.
Keywords: : education, interactive game, mathematics, snake and ladder, student assessment
Downloads
Published
Issue
Section
License
Copyright (c) 2024 Prosiding Seminar Nasional Amikom Surakarta
This work is licensed under a Creative Commons Attribution 4.0 International License.