Pengembangan Media Pembelajaran Interaktif Berbasis Boardgame Kartu Rempah Siswa Kelas V SD Negeri 02 Macanan
Keywords:
Boardgame, Media Pembelajaran Interaktif, ADDIE, Pendidikan Dasar, Rempah NusantaraAbstract
This research aims to develop an interactive learning media in the form of "Kartu Rempah Nusantara" boardgame to improve focus and memory of fifth-grade students at SDN 02 Macanan. The ADDIE (Analysis, Design, Development, Implementation, Evaluation) development method was used in this study. The game was designed to introduce various Indonesian spices while training students' visual focus and concentration skills, similar to Spider Solitaire concept but with educational content. The research involved 17 fifth-grade students as respondents. Data collection was conducted through questionnaires, interviews, and direct observation during game testing. The results showed that the boardgame received positive responses from students with an overall average score of 4.1 out of 5.0. The highest score was achieved in the "Rules of the Game" aspect (4.6), followed by "Design and Game Equipment" (4.6). Although there were challenges in students' attention and information retention, the game successfully created an engaging and educational learning environment. This boardgame proves to be an effective alternative learning media that can enhance students' learning motivation while preserving Indonesian cultural knowledge about spices.
Keywords: boardgame, interactive learning media, ADDIE, elementary education, Indonesian spices
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